Choosing the right career is set to become as easy as playing cards, courtesy a group of students from the Indian Institute of Technology in Kanpur.
The group has come up with Career Play Cards under which students are introduced to career options through a pack of cards designed especially for the purpose.
Like any normal pack, the set has 52 career cards, including seven boom cards, with eight career names on each of them. A boom card is to be randomly selected at the beginning of the game and the career named in it will have the maximum value in that game.
The career cards depict the name of a career, illustration based on the career, its features, a definition and career variations.
“Since it all begins early, we start educating children of 8-13 year age group about various careers through these cards,” Prithvi Raj (25), a communication design specialist, said.
Raj, who is pursuing a masters in design and specialises in communication design at IIT-K’s Design Programme, is working with Kirti Kalyan (25) to develop the concept under the guidance of Jhumkee Iyengar.
“The cartoon character on each card depicts the best possible visual of the career in a funny way. It is designed in a way that the children would be attracted to the information presented on it,” Raj said.
Besides providing a better understanding of the career, the visual impact will help children easily remember a career and its details.
“This feature was designed to create an understanding among children that a particular career is not at the top all the time and there are many factors which decide which career is best at the given time,” Raj said.
He said the game when initially tested with children proved to be a success and insisted that user testing proved that children are very enthusiastic in imagining themselves in various other careers than as engineer or doctor.
“Children were very excited to know what each career meant and started discussing and inventing their own rules to play with these cards,” Raj said.
“Aware that childhood is driven by curiosity, we wanted our solution to cater to children in an engaging manner,” Kalyan, the co-inventor, said.
“The minimum our game does is it put ‘career titles’ on the mind of children at the right age.”