Microsoft springs hologram headset surprise, but it's a long way to reality
Microsoft Corp surprised the tech world on Wednesday with a prototype hologram visor that can bring the Minecraft video game, Skype calls and even the landscape of Mars to three-dimensional life.gadgets Updated: Jan 22, 2015 12:36 IST
Microsoft Corp surprised the tech world on Wednesday with a prototype hologram visor that can bring the Minecraft video game, Skype calls and even the landscape of Mars to three-dimensional life.
The ageing tech pioneer, which long ago lost the mantle of the world's most inventive company, is making a bold play to regain that title in the face of stiff competition from Google Inc and Apple Inc.
With HoloLens Microsoft hopes to bring the digital world into the physical world.
Virtual or enhanced reality is the next frontier in computing interaction, with Facebook Inc focusing on its Oculus virtual reality headset and Google working on its Glass project.
Microsoft said its wire-free Microsoft HoloLens device will be available around the same time as Windows 10 this autumn. Industry analysts were broadly excited at the prospect, but skeptical that it could produce a working model at a mass-market price that soon.
"That was kind of a 'Oh wow!' moment," said Mike Silver, an analyst at Gartner who tried out the prototype on Wednesday. "You would expect to see a relatively high-priced model this year or next year, then maybe it'll take another couple of years to bring it down to a more affordable level."
In a real world application demo, Microsoft tried to exhibit the functioning of Skype through HoloLens to get guided technical assistance.
Microsoft does not have a stellar record of bringing ground-breaking technology to life. Its Kinect motion-sensing game device caused an initial stir but never gripped the popular imagination.
The company showed off a crude test version of the visor - essentially jerry-rigged wires and cameras pulled over the head - to reporters and industry analysts at a gathering at its headquarters near Seattle.
It did not allow any photographs or video of the experience, but put some images on its website.
Microsoft has been working on the top-secret project for a few years, and showed off a number of scenarios: manipulating virtual objects that can be sent to a 3D printer, creating a Minecraft-like game environment in a room and letting users point to objects on the other end of the line in a Skype video call.
Most realistically, it demonstrated a lifelike panorama of the surface of Mars gathered from NASA's Curiosity Rover. NASA has already been working with Microsoft to develop software called "OnSight," which will allow scientists on earth to virtually explore and plan experiments on Mars.
"It is incredible and surprised me in how far the state of the art has progressed with holograms. I kept waiting for Princess Leia to appear," said IDC analyst Al Hilwa, referring to the Star Wars character.
"But the future wildcard is whether a significant chunk of the population will be willing to wear such gear. We also have to wait and see what compelling applications emerge and how broadly life-changing they are," he added.
(From left) Microsoft's Joe Belfiore, Alex Kipman, and Terry Myerson playfully pose for a photo while wearing HoloLens devices. (AP Photo)
Industry tracker Forrester predicts that what it refers to as mixed-reality computing will catch on by the year 2020, and include Internet giants Apple and Google weighing in with holographic offerings.
Millions of people will likely buy HoloLens by the end of next year, especially if Microsoft targets entertainment and particularly games who are proven early-adapters of technology, according to Forrester.
"If successful, HoloLens will ultimately expand the way people interact with machines just as the mouse-based interface did in the 1990s, and touch interfaces did after the introduction of the iPhone in 2007," said Forrester analyst James McQuivey.
HoloLens also has the potential to radically improve how firm's operate when it comes to collaborating from afar, training employees, and tending to work outside offices, according to Forrester analyst J.P. Gownder.