The virtual reality headset will very soon become a consumer reality according to the company's CEO.
Speaking at the Web Summit 2014 in Dublin on Tuesday, Brendan Iribe said that the finished item is "close" and that the latest developer edition, Crescent Bay, which rolled out in September is in essence an almost finished consumer product.
However, before hardcore gamers' excitement levels hit the roof and they start frantically updating their Amazon wishlists in time for Christmas, the headset is just one part of a bigger product.
According to The Next Web, which is covering the summit, Iribe revealed the company still hasn't found the right input device for interaction and that it has already ruled out a traditional keyboard, a mouse or a gamepad.
Recently Leap Motion, makers of the Leap Motion Controller the clever little device that can convert individual finger movements into computer commands, announced that it was working on developing the device for use in virtual reality headsets as an alternative to traditional controllers.
With a headset on and the eyes blinded to everything other than what's on the immersive display, it's impossible to glance down at a physical keyboard, or any other type of button-based controller for that matter.
But being able to see virtual controls on the headset's display and move hands in the air in order to press them could be the key to making the headset work for gaming.
However, Iribe revealed that thus fat, Oculus's own experiments with gesture control had not impressed.