During a gamers’ night organised recently in the Capital by one of the giants in this industry, things seemed to have changed. Back in the 1970s, when the concept of commercial gaming floated in the market, it was aimed at experimenting with the available technology and provide something different to the masses, a means of relaxation, perhaps.
Times changed, technology evolved and motives got commercialised. Gaming became a full-fledged industry, and is on a high-growth path. The very popular Samurais and Ninjas of the past have now been taken over by computers games, Play Station and Xbox.
Video-game developers now had to search for various available options to keep the show on. And they chose the best way: playing with the emotional side of humans, just like a box-office movie hit does.
“There are core games which are popular irrespective of region in which they are played. Though trends might differ, yet, the basic ‘ingredients’ remain the same,” says Vivek Kulkarni, Product Marketing Manager, Xbox 360, India.
From the popularity of the production company to the strength of characters, introduction music theme, various background scores, distinction between a good and a bad guy, the eternal victory of good over evil, a firm storyline that binds the entire plot and the style that gives the series an edge over the others: everything is planned and played to perfection in the business of game design.
If locations are important for a movie, graphics takes the centre-stage in gaming. And perhaps the biggest factor that decides the success level of any game (and a movie), these days, is the ability to temporarily transpose you to an entirely different world.
Says Rounak Deka, an addicted gamer and a student who has tried his hands on almost all kinds of virtual realities. “Playing games gives me a means to achieve what I cannot otherwise. There, it is my world and I act the way I want to.”
More complex than movies, however, is the fact that a player will have to learn the moves, experiment with various options and finally work towards winning at every level.
And yes, as the player is a participant, the thrill of winning is real, unlike in the movies, where the hero or his folks do all the action.