It took Polyphony six years to launch Gran Turismo 5. The hype was massive and Polyphony has filled itself in on both counts — technology and automobiles. Gran Turismo 5 packing in over 1,000 cars, still ascribes priority to the adrenaline rush of high-octane car simulation, and offers a variety of racing events.
One of the first flaws you’ll notice about the game are the limited garage options. Sure, the cars are plenty, and even going through the entire list is a tedious process, but when you’ve earned enough to make decent purchases, you’re left craving for more customisation options.
The graphics and lighting effects are truly a force to reckon with. Street tracks have been rendered with excruciating detail. However, animation of the human figures is patchy and textured, especially in the World Racing Championship event. Damage, too, in most races is non-existent — making collisions an absolute dampener.
GT5 emphasises a bit much on piecemeal career progression. There’re six different varieties of practice modes with 60 races in each, which earn you credit points. You can use these to gain experience and, subsequently, money through league matches. In-game videos, few and far in between as they are, seem rather run-of-the-mill. The soundtrack, too, is a drudgery of beats and keyboards that repeats itself.
Perfect your drive
On some levels, the AI is hardly responsive, and on-track interaction between opponents is minimal. This tends to dwindle your personal involvement as you notice how inconsequential you might be. But what takes the cake is the detailed replication of every last piece of machinery in the battle — it ensures that you’re glued to the edge of your seat trying hard to decipher tracks to nail the upcoming hairpin bends. This edition is packed with loads of unwieldy turns and will ensure you master all the braking techniques. We recommend that you get started soon.