F.E.A.R. 3 (First Enco-unter Assault Recon) takes place after the events of the first two games, and if you haven’t played those, you won’t have a clue what’s going on here. The game tries to fill in players on all the events of the days gone by, but you’ll still be left wondering how deep the rabbit hole was.
For your first playthrough, you’ll step into the genetically-modified boots of Point Man, whose heightened sense of reflexes allow him to slow down time. Gameplay is standard shooter fare where you move from one level to another, shooting enemies in the face.
The reason we sound less than excited about the game’s single player campaign is because it lacks everything that made the first game a blast. Once you take out the whole chaotic action from the equation, F.E.A.R. 3 becomes nothing more than a generic modern-day shooter with a few scares thrown in. As opposed to the first game, this one only
features a few creepy naked girls and some visual effects that distort vision.
The game does pick up a bit towards the end but just as you’re getting into it, it gets over. In co-operative play, the host plays as Point Man while the other will be Paxton Fettel, his undead brother with all the cool psychic abilities. As Point Man, the gameplay remains the same as the single player, but it’s only when you play as Fettel does the fun begin. For starters, you can possess any enemy in sight and then proceed to gun his comrades down with reckless abandon.
What we like
Co-operative play is innovative
You can slow down time
What we don’t
You won’t have a clue about what’s going on if you haven’t played the previous games.
Destruction is negligible
Multiplayer is buggy
Visually, it is a blurry mess
On its own merit, F.E.A.R. 3 is an above average albeit generic shooter with a few scares thrown in. The addition of co-operative play does help this franchise though.
As a successor to the F.E.A.R. name however, it’s a disappointment mother would not approve of.