In a small classroom at the Indian Institute of Technology (IIT), Powai, a group of excited children watched as two players huddled over a three-dimensional maze, trying desperately not to lose their marbles — both literally and figuratively.
Created by students at IIT’s Industrial Design Centre (IDC), the game called Ball Maze Wall consists of a maze mounted on a cushion and two marbles. Players are required to tilt the maze, turn by turn, trying to get their marbles to their designated ‘home’ location —a hole on the board.
“Our brief was to create an economical game that could be sold cheaply on local trains or in slums,” said Namita Maheshwari, 25, one of the three students who created the game as part of the game design course at IDC. “We estimate that it would cost under Rs30 to manufacture and market Ball Maze Wall, or BMW as we call it.”
On Thursday, IDC students displayed a range of children’s games with quirky themes that included spears, guerilla warfare, inter-galactic adventures, pixies, and even X-Men’s Wolverine. Made over the past three weeks, the games required the students to conceptualise, create rules, manufacture and plan market strategies for a game. The seven games displayed at the exhibition were tested on different groups of children at different stages in their production.