Three artists from the ex-"Halo" studio, Bungie, revisit their "Destiny" trailer shown at E3 in June.
Is "Destiny" actually "Bird Simulator 2014"? How many wolves are there on a Wolf Cannon? And shouldn't you consider yourself blessed to be stuck in a room with two Canadians?
These questions and more are answered by environmental art lead Mike Zak, environment artist Mark Petersen and technical art director Ryan Ellis in a behind-the-scenes talkthrough.
They touch upon the impact of real-time lighting, lens flares, water reflections, and environmental detailing.
The three are careful to loop any tech talk back into what's going on for the game's players and help viewers understand what they're seeing on screen whether that be custom clothing, exotic weapons, badass baddies or "awesome, awesome spaceships."
Console game "Destiny" is being developed for current generation PlayStation 3 and Xbox 360 as well as late 2013's PlayStation 4 and Xbox One. A 2014 release was announced by Bungie during the Electronic Entertainment Expo.