Video games that help you learn? Yes, EduMosaic International, a division of Madhubun Educational Books, have just launched a new set of syllabus-based learning games to encourage children to apply what they have learnt in class.
The interactive games cover English, mathematics, science and social science and even include an additional game for improving memory and concentration.
Designed for students from standard 3-8 and played without an Internet connection, these games feature the entire year’s syllabus. The games are even divided into four quarters to simulate a school term.
What’s more, parents can check their child’s progress through the parental module and keep tabs on the child’s learning. “We have tested the content. The concentration level among kids is really high.
They are able to play at levels that even adults can’t, as they pick up the skill required fast,” says Sajili Shirodkar, director. The company is currently approaching 100 odd schools across India to market these educational games.
Children at the primary and middle levels belonging to SSC, ICSE and CBSE boards can make use of the games, which are designed according to the syllabus and a child’s skill level at a particular age.
At the same time, the graphics, characters and situations created are such that they catch the child’s eye. “We try to keep in mind the average child’s level of concentration and skill. These games can’t be too easy as the kids will get distracted easily.They also can’t be too tough, else only the bright ones will benefit,” says Shirodkar.
Since the entire syllabus isn’t introduced together, parent can purchase the relevant CD depending on the child’s term. The questions change each time the child plays and there is a timer present to ensure that he doesn’t skip any question. The correct answers are also provided at the end.
Also, as the syllabus at school changes, the syllabus in these games is adapted to help the child keep up with his schoolwork. “The games get more competitive as age increases. But no foul language or violence is used,” says Shirodkar.
In the future, Shirodkar plans to approach schools so that they can incorporate these games into their curriculum and aid learning.