You play as War, one of the Four Horsemen of the Apocalypse. After a simmering, long-running feud between heaven and hell erupts, wiping out the human race in the process, War comes to Earth to put an end to it. He falls out of favour with the Charred Council that employed him, is stripped of all his powers and sent back to a deserted Earth to set things right. While not combat-centric, the game does throw a fair amount of enemy grunts and level-ending giant bosses your way.
Your primary weapon is a huge sword called the Chaoseater. At certain points, you’ll even be able to pick up canon-sized guns and grenade launchers dropped by enemies. Puzzles also form a major chunk of the gameplay. What makes them fun is that all that’s needed to solve them is common sense and some out-of-the-box thinking.
Darksiders is not a technical masterpiece. In fact, the framerates are a little wonky at times and unacceptably low during one particular bossfight. But the art direction is commendable and has a distinct World of Warcraft feel to it. Twenty-plus hours is a long time, especially for an action-oriented game, but Darksiders keeps feeding new content so that there’s always something new to do. Darksiders stands out as one of the best action-adventure games in quite some time.
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