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Battlefield 6 skips ray tracing to prioritise performance and accessibility

Battlefield 6 forgoes ray tracing, focusing on smoother gameplay and broad hardware support for more players.

Updated on: Sep 1, 2025, 11:24:49 IST
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Battlefield 6, one of the year’s most anticipated FPS shooters, will not feature ray tracing at launch, nor does the developer Ripple Effect have any plans to support the technology in the near future. This move comes as the studio aims to maximise performance and smooth gameplay for its vast player base across PC and consoles.

Battlefield 6 skips ray tracing to deliver faster gameplay for all. (EA)
Battlefield 6 skips ray tracing to deliver faster gameplay for all. (EA)
Amit Rahi

For the past seven years, I have tracked consumer tech through constant shifts in hardware, platforms, and the way people actually use devices. Covering everything from budget gear to flagship hardware, I focus on what readers need to know, not on buzzwords or launch cycle hype. My expertise spans gaming laptops and chairs, high-performance PCs, gaming monitors, printers, smartwatches, earphones, headphones, Bluetooth speakers, tablets, and more, with a particular emphasis on how these products hold up in daily use. Reviews, explainers, buying guides, and news pieces all share the same goal: giving readers enough detail to make confident decisions without wading through fluff. Away from deadlines, I spend a lot of time gaming and watching films and anime, which naturally filters back into the work. Performance, comfort, display quality, and sound are judged the way players and viewers experience them, not just by lab numbers, which keeps my coverage grounded in real scenarios rather than just benchmarks.

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Studio Technical Director Christian Buhl explained that the decision not to add ray tracing is a deliberate choice to make Battlefield 6 widely accessible, including to gamers with modest hardware. “We wanted to focus on performance. All of our effort was focused on making the game as optimised as possible for the default settings and the default users,” said Buhl. This demonstrates the studio’s commitment to prioritising maximum performance and broad accessibility over cutting-edge graphical features that only benefit those with high-end GPUs.

Ray tracing is a powerful rendering technique that simulates realistic lighting and reflections. It has become a desirable feature in many recent titles to enhance their visual appeal for gamers. However, it requires significant hardware resources, which can lower frame rates substantially. The exclusion of ray tracing means Battlefield 6 will deliver smooth visuals and an impressive destructible environment without sacrificing the dynamic, large-scale multiplayer action for which the series is known.

Battlefield’s core audience is largely unaffected by this news, as most players favour a smoother experience and ray tracing is not crucial for a multiplayer-focused game. This view was reinforced by feedback from beta testers; many users mentioned that the game offered solid performance and impressive visuals despite the lack of ray tracing effects.

The decision to forgo ray tracing in Battlefield 6 aligns with other major shooters, such as Call of Duty: Black Ops 6, which also lacks ray tracing to prioritise performance over visuals. This trend reflects an understanding among developers that gamers value optimisation and smooth gameplay, even on older hardware, over demanding visual features.

  • Amit Rahi
    ABOUT THE AUTHOR
    Amit Rahi

    For the past seven years, I have tracked consumer tech through constant shifts in hardware, platforms, and the way people actually use devices. Covering everything from budget gear to flagship hardware, I focus on what readers need to know, not on buzzwords or launch cycle hype. My expertise spans gaming laptops and chairs, high-performance PCs, gaming monitors, printers, smartwatches, earphones, headphones, Bluetooth speakers, tablets, and more, with a particular emphasis on how these products hold up in daily use. Reviews, explainers, buying guides, and news pieces all share the same goal: giving readers enough detail to make confident decisions without wading through fluff. Away from deadlines, I spend a lot of time gaming and watching films and anime, which naturally filters back into the work. Performance, comfort, display quality, and sound are judged the way players and viewers experience them, not just by lab numbers, which keeps my coverage grounded in real scenarios rather than just benchmarks.Read More

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