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2016 in comics: Will virtual reality change the way we live?

How close are we to entirely living in an alternate reality?

Updated on: Dec 30, 2016, 17:12:28 IST
Hindustan Times | By , Mumbai
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2016 was a big year for technology that supported alternate reality. We saw the launch of Pokémon Go - an augmented reality game that took the world by storm. But the one space where India witnessed spectacular growth was virtual reality (VR). A recent Goldman Sachs report says the VR market will touch $30 billion (Rs 2,00,444 crore) by 2020. We even witnessed our first VR film - filmmaker Anand Gandhi’s Right to Pray. It was screened at the Toronto International Film Festival (TIFF) in September, 2016.

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But, if Netflix’s Black Mirror is any indication, are we dangerously close to a world where VR slowly takes over our life as we know it? 

Read more: Indian filmmakers are betting on virtual reality in a big way

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