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2016 in comics: Will virtual reality change the way we live?

How close are we to entirely living in an alternate reality?

art-and-culture Updated: Dec 30, 2016 17:12 IST
Poorva Joshi and Harsho Mohan Chattoraj
Poorva Joshi and Harsho Mohan Chattoraj
Hindustan Times
         

2016 was a big year for technology that supported alternate reality. We saw the launch of Pokémon Go - an augmented reality game that took the world by storm. But the one space where India witnessed spectacular growth was virtual reality (VR). A recent Goldman Sachs report says the VR market will touch $30 billion (Rs 2,00,444 crore) by 2020. We even witnessed our first VR film - filmmaker Anand Gandhi’s Right to Pray. It was screened at the Toronto International Film Festival (TIFF) in September, 2016.

But, if Netflix’s Black Mirror is any indication, are we dangerously close to a world where VR slowly takes over our life as we know it? 

Read more: Indian filmmakers are betting on virtual reality in a big way

Hindustantimes
Hindustantimes
Hindustantimes
Hindustantimes
Hindustantimes
Hindustantimes

Read more: Augmented Reality: Pokémon Go is just the tip of the iceberg

First Published: Dec 29, 2016 00:00 IST

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